UITookit is pretty cool, it’s FREE and it improves performance on mobile devices. However, one thing to be aware of is that UIToolkit doesn’t play nice with iTween. There are some potential hacks mentioned on the forums but those don’t sound pretty & there doesn’t seem to be any examples/source code available for those hacks.
iTween requires an instance of GameObject as it’s animation target. Trying to tween a UITextInstance or casting it to a GameObject doesn’t work:
iTween.MoveBy(txt1, iTween.Hash("y", y, "easeType", "easeInOutExpo", "delay", .1));
Assets/Scripts/mainMenuScript.js(54,22): BCE0023: No appropriate version of 'iTween.MoveBy' for the argument list '(UITextInstance, System.Collections.Hashtable)' was found.
iTween.MoveBy( txt1 as GameObject, iTween.Hash("y", y, "easeType", "easeInOutExpo", "delay", .1));
NullReferenceException: Object reference not set to an instance of an object
iTween.Launch (UnityEngine.GameObject target, System.Collections.Hashtable args) (at Assets/Plugins/iTween.cs:6740)
iTween.MoveBy (UnityEngine.GameObject target, System.Collections.Hashtable args) (at Assets/Plugins/iTween.cs:1832)
mainMenuScript.Start () (at Assets/Scripts/mainMenuScript.js:54)
UIToolkit has it’s own basic animation engine but it doesn’t support Robert Penner’s open source easing equations out of the box. Looks like it’s partially possible to manually add some of those to the code but not all.
Haven’t yet tried this:
Make the UI / UIToolkit objects children of a GameObject in the Hierarchy. Then try to animate the GameObject & see if it’s children follow.